The Quest 1: Mission Motherboard, more recently branded as Cyberchase: Mission Motherboard, is the first Quest on Cyberchase Online. It was removed in the 2019 redesign, but was updated and added again on May 7, 2020.
Hacker has miniaturized the bugs that he used against the Cybrary in "Raising the Bar", so that they can shut down Motherboard's circuits. The player must upgrade Motherboard's operating system by collecting and sending her a Memory Integrator, five Cubes of Wig Gel, a Kappatron, a Chocoberry Chiller, and two Cans of Cryoxide.
Cyberchase: The Quest is an isometric point-and-click game. The player can move their character within and between screens, talk to non-playable characters, buy from and trade with shopkeepers for items, and interact with and collect certain objects.
The main gameplay loop of Mission Motherboard is to solve games to get Snelfus, and then buy and trade items to get parts for Motherboard.
The Skwak Pad serves as the game's menu. It tracks the player's Snelfu balance and transaction history, Quest items, and inventory. In the original version of the game, the player could also contact the CyberSquad for a hint, read recent CyberNews, and use the Skwakopedia.
Mission Motherboard has eight playable character choices, each with five "Skin" options, four "Outfit" options (except for the Poddles, which each have nine), and four "Other" options. This allows for 840 distinct character appearances.
|Radster Skate (formerly named Radster)||
|Vampira (formerly named Vamp)||
|Radster Blade (formerly named Radster)||
- Ava (mentioned)
- Baskerville (mentioned)
- Crab Prince
- Doctor Marbles (mentioned)
- Elvis (mentioned)
- Erica Ram
- Icky (formerly)
- Lady Ada Lovelace (mentioned)
- Lucky (formerly present, now mentioned)
- Master Pi (formerly present, now mentioned)
- Mr. Z
- Ms. Fileshare
- Nero (mentioned)
- Presto (mentioned)
- Sleight O'Hand (mentioned)
- Spout (mentioned)
- Two-Headed Sam
- Warren the Wayward Genie (mentioned)
- *Formerly planned to be playable in an early design concept.
The player must buy CyberBus tickets to travel between the following Cyber Stations.
|Cyber Station||Ticket price (Snelfus)||Landmarks|
|Grand Cyber Station||0|
|Aquari-Yum (blue line)||10|
|R-Fair City (red line)||20||
|Castleblanca (brown line)||30||
|Radopolis (orange line)||10|
The following locations are also mentioned in the game.
Paper design concept
Development of the game, and Cyberchase: The Quest as a whole, started in 2004 or earlier. By June 2004, the game designers had made an on-paper design concept with several illustrations, which a sample of Long Island third graders playtested. While it was mostly described as a Cyberchase online financial literacy game, and once as a Cyberquest, WNET had proposed six titles: Operation: Hack Attack, Operation: Cybersquad, Mission: Cyberchase, Destination: Cyberspace, Cybersquad Quest, and Mission Motherboard. The final name was most popular among the sample.
The preliminary plot description was as follows. It is similar to the final game, but the CyberMall was to be named the Cyber Bazaar at this point in development.
The concept started at the home base with the aforementioned description of the mission. The home base also included a bookcase to learn about cybersites and other topics, which possibly became the Skwakopedia; a trophy case, which would display trophies representing completed quests; and a piggy bank to store money more securely than on the Skwak Pad.
Players were introduced to the Skwak Pad menu, and directed to read the Cyberspace News feature. This provided guidance on how to get Kepler Rings, which Motherboard needed five of in this early version.
The game then progressed to Grand Cyber Station, which had a ticket window, train area, Lost & Found department, and several features not found in the final game. There was a bookstore to provide information on cybersites and other topics; this may have been part of a system where the player could buy books for the bookcase at their home base. There was also a candy store: candy would have been used to bribe creatures in certain minigames. Finally, there was an alternative mode of transport, a taxi stand. It would sometimes have been cheaper to take a taxi to certain cybersites than to take the train.
A ticket for the blue line to Zootropia cost 20 Snelfus, opening access to the Logic Zoo, Old Age Zoo, pasture, and donut zoo. After playing the Logic Zoo minigame, which rewarded the player with 600 Snelfus, players who did not know where to go next were reminded of the Cyberspace News readout.
A ticket for the green line is implied to cost 30 Snelfus[note 1]. It opened access to the Cyber Bazaar, containing Krazy Kopernik's House of Hardware, Harddrives R Us, Jim's Junk Shop, and Pies O'Plenty. The blueberry pie was one of the items Motherboard needed in this version, whereas it is a normal item in the final game, with the Chocoberry Chiller possibly supplanting it.
- The player would start with 100 Snelfus. This, minus 20 spent on the blue line ticket, plus 600 earned from the Logic Zoo, minus 100 spent on each of five Kepler Rings (−500 total), leaves an expected 180 Snelfus remaining in this game state. The report claims that the player has 150 Snelfus at this point, leaving a 30-Snelfu expenditure unaccounted for. This is likely the unstated price of the green line ticket.
The feedback to the paper design concept can be directly associated with several differences between this early design concept and the final game, down to the Mission Motherboard subtitle. It was decided to implement character creation and home base decoration, replacing the alternative plan to use the established Earth children as the playable characters. The focus on decoration may have displaced other features planned for the home base.
Most of the sampled students expected and wanted the game to feel long, and guessed that the full game would take 30 minutes to two hours to complete. This likely confirmed the need to implement the planned file-saving feature, so that players could complete the game across multiple sessions and days.
The students had difficulties reading some of the complicated and invented words and names. Although most thought these names were fun, one student felt neutral on this matter, and difficulties sounding them out bothered another student. According to the report, troublesome words included "Kopernik, Kepler, sneflus [sic], Bazaar, selection, classifieds, logic, [and] Zootropia." These reading stumbles may be responsible for the replacement of Zootropia, Kepler Rings, and Krazy Kopernik's House of Hardware; and for the renaming of the Cyber Bazaar to the CyberMall. If so, it may have been decided to keep Snelfus due to their establishment in several Cyberchase episodes by mid-2004, despite their frequent misspelling in even the evaluation report itself.
Many of the students were okay with the minigames also appearing as separate games on Cyberchase Online.
To account for the playtesting being carried out in New York, the report suggested replacing the trains and taxis with buses, for greater familiarity to players in less urban areas. The final game indeed replaced them with the CyberBus. Relatedly, it suggested prompting players to use the ticket window upon trying to enter the train area without a ticket.
Late 2004 version
A version of the game, simply referred to as Cyberchase The Quest, was described in a December 2004 evaluation report. This mostly documented player enjoyment, and proposed changes to aspects of the game that confused playtesters.
Lucky did not yet function in this version of the game, and several bugs were reported.
Changes proposed in the report included a replay feature for Motherboard's message; clearer signage and navigation for entrances to certain rooms; changing the ad space in the Grand Cyber Station throughout the game to direct players to objectives; a separate CyberBus line for the CyberMall; a hint about earning money when the Snelfu count is very low; message and button design changes to the Skwak Pad; more consistent terminology for items in certain messages; and consideration of a return policy feature for the next quest. Some of these changes were implemented by the final version.
- Cyberchase - Mission Motherboard is back! Go on a quest to help Motherboard upgrade her operating system by gathering different parts around Cyberspace. Test your math skills with an array of mini games and learn more about financial literacy! | Facebook
- Cyberchase the Quest - Ecohaven Emergency Walkthrough (No Commentary) - YouTube
- Playing Cyber Chase Quest 1: Mission Motherboard - YouTube
- Cyberchase The Quest #1: Mission Motherboard Part 1 - YouTube
- Cyberchase Quest 1 (No Exploits) in 7:59 - YouTube. Legendfinder.
- Formative Evaluation of Paper Design Concept of CYBERCHASE Online Financial Literacy Game. InformalScience.org.
- Formative Evaluation of Cyberchase The Quest. InformalScience.org.